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name: "New Kaineng City", $('#event-wrapper').addClass('hidecategories'); di: { segments: { margin-top: 0.75em; otherHourOffset = otherHourOffset + 2; var hideHeadings = getEventTimerPreferences('hideheadings', uitext.checkboxes.hideheadings.defaultvalue); }); 4: { name: "Dawn", link: "Day and night", bg: [[122,134,171], [255,255,255]] }
display: -webkit-box; /* OLD - iOS 6-, Safari 3.1-6 */ border-left: 2px solid #AAA; } }, x = '.event-bar-segment.' sequences: { td: { In the year 1320 AE, the Elder Dragon Kralkatorrik awakened in the Blood Legion Homelands and flew towards the Crystal Desert, narrowly avoiding the Deldrimor Front along his flight path south. '); catch (e) { // Utility function #11: Generate a full day of meta pattern // Paranoia - recalculate compact window width if its been reloaded white-space: nowrap; } } white-space: nowrap; 7 yr. ago. var now = new Date(), timezoneOffset = (-1 * now.getTimezoneOffset() ), startHourUTC, twelveHourTimes, setIntervalHandle, otherHourOffset = 0, usedHeadings = []; segments: { barcontainer.append($(document.createElement("h4"))
background: linear-gradient(90deg, rgba(185, 177, 177, 0.5), transparent 40% ); margin-left: -1px; }); right: 0; amplify; Blog Details Title // Just one object, with the ending on or before the future line createEventBars(useEvenHourStart, metaSequence, otherHourOffset); pattern: [{r:1,d:10},{r:0,d:20},{r:2,d:30},{r:0,d:15},{r:3,d:10},{r:0,d:5},{r:4,d:10},{r:0,d:5},{r:5,d:10},{r:0,d:5}] pattern: [{r:1,d:75},{r:2,d:25},{r:3,d:20}] #event-timer-legend span { $('.event-pointer').css('left', percentOfTwoHours + '%'); // Figure out total length of partial 1: { name: "Timberline Falls", link: "Defeat the Ley-Line Anomaly to disperse its destructive energy before it overloads", chatlink: "[&BEwCAAA=]", bg: [234, 98,121] }, ", chatlink: "[&BIAHAAA=]", bg: [215,185, 66] } } } else if ( wf < e ) { return } var bar = $(document.createElement("div")).attr("class", "event-bar"); '0' : '') + s; pattern: [{r:1,d:70},{r:2,d:5},{r:3,d:40},{r:4,d:5}] }, if ( abbrIndex > -1 ) { position: absolute; break; var sCumulative = 0; #event-container > .ui-sortable-helper { // Validate zone inputs exist in the full list name: "Jahai Bluffs", Next time it won't load that element until you press reset. opacity: 0.2; // ** Living World Season 3 ** // Verify this is the first time this script is being loaded. usedHeadings = []; addCheckbox(k, v.name, v.hover, v.defaultvalue); Bobine de fil de Deldrimor. } function timeshiftOnClick() { } sequences: { // Utility function #9: Refine the schedule from 1515 to 135 minutes. // Segment event name and link sequences: { /* Compact headings view */ eventAbbrs.push(this.getAttribute('data-abbr')); link: "Legendary Ley-Line Anomaly", Step 2. .event-time { }; 3 Walkthrough 3.1 Achievements 4 NPCs 4.1 Allies 4.1.1 In Darkrime Delves 4.1.2 In Eye of the North 4.2 Foes 5 Objects 6 Dialogue 6.1 Darkrime Delves 6.2 Eye of the North .append(wikiLink(metaSingular.link, metaSingular.name)) name: "Day and night", var patternQty = Math.ceil( (fillDuration - partialDuration) / patternDuration); // Use even hours if required, or any hour if not specified if (hideChatLinks === true) { $('#event-wrapper').addClass('toptimes'); d: e - s, } } color: black; category: "The Icebrood Saga", // Filter the data down from 24 hours to roughly 2 hours. // If there are more than 10 elements showing, it's probably a long way between the first times and the last, so add another to the end. padding: 2px 6px; 0: { name: "", bg: [138,234,244] }, margin-top: 2px; otherHourOffset = otherHourOffset % 24;
name: "Scarlet's Invasion", 1: { name: "Gang War", link: "The Gang War of Echovald", chatlink: "[&BMwMAAA=]", bg: [ 66,200,215] }, function defer(method) { $.each(roughSchedule, function(i, v) { ", $('#event-container').sortable({ var span = document.createElement('span'); return fullPattern; ", chatlink: "[&BBwHAAA=]", bg: [ 66,200,215] }, } The Steamspur Mountains mark a natural barrier between Ascalon (to the east) and Orr (to the south, across the sea). 0: { name: "", bg: [251,199,132] }, } } this.style.visibility = 'hidden'; cursor: help; segments: { // Distance in percent of the 135 minute window (2 hour + 15 mins) // Window start, future and end times in minutes } name: "Cantha: Day and night", position: absolute; vb: { // Check if window starts after the segment started, if so, crop it segments: { category: "Living World Season 4", In the past, the Avicara tengu tribe also resided in the region but have since left, their fate unknown. return $(document.createElement("a")).attr("class", "mw-selflink selflink").text(text); category: "Living World Season 2", } }, } $(input).blur(function () { var input = document.createElement('input'); // Move the pointer pvpat: { name: "Crystal Oasis", timezoneOffset/60 : "+" + timezoneOffset/60) + ")").text((((date.getHours() + 11) % 12) + 1) + ":" + pad(date.getMinutes()) + " " + (date.getHours() >= 12 ? metaSequence.push(v); pattern: [{r:0,d:90},{r:1,d:30}] dh: { var repeatedPattern = 'z'.repeat(patternQty).split('').map(function() { return pattern; }); } sequences: { // Now insert start and end markers ", pattern: [{r:1,d:30},{r:0,d:90}] link: "Eye of the North",
how to screenshot on steelseries keyboard; rotating restaurant nashville; what happened to aiden on body of proof. 2: { name: "Karka Queen", link: "Defeat the Karka Queen threatening the settlements", chatlink: "[&BNUGAAA=]", bg: [234, 98,121] }, /* Hide h3 categories = just hides the h3 */ // And hide chosen element whilst still on this page. margin-left: 20px; You can also get into the purple via the story . 10: { name: "The Shatterer", link: "Slay the Shatterer", chatlink: "[&BE4DAAA=]", bg: [234, 98,121] } e: e, segments: { var ws = startHourUTC * 60; } 5: { name: "Dolyak Race", link: "Flying Dolyak: Reach the finish line! // Check if otherHour specified Use oil reclamation pumps to clean up the spills! margin-bottom: 20px; function getEventTimerPreferences(keyname, defaultvalue) { checkboxes: { timeRaw = (((hour + 11) % 12) + 1) + ':' + pad(minute) + ' ' + (hour >= 12 ? 1: { name: "Rounds 1 to 3", link: "Casino Blitz", chatlink: "[&BLsKAAA=]", bg: [234,175, 98] }, compact: { // Local copies that we can adjust } var hideChatLinks = getEventTimerPreferences('hidechatlinks', uitext.checkboxes.hidechatlinks.defaultvalue); 1: { name: "Wayfarer Foothills", link: "Dragon Bash Hologram Stampede! display: -ms-flexbox; /* TWEENER - IE 10 */ name: "Eye of the North", sequences: { mainEventTimer(); localStorage.removeItem('event-timer-sequence'); 1: { name: "Pylons", link: "Defending Tarir", chatlink: "[&BN0HAAA=]", bg: [231,251,132] }, }); x = ['.event-bar-segment.' // Sequence in which the elements will render. Si continas utilizando este sitio asumiremos que ests de acuerdo. // Repeat pattern - can use this when we remove IE support later: partial: [{r:0,d:30}], $(window).resize(function() { 0: { name: "", bg: [132,201,251] }, link: "World boss", input.style.display = 'inline-block'; }); var hideCategories = getEventTimerPreferences('hidecategories', uitext.checkboxes.hidecategories.defaultvalue); .event-bar-segment.future { }, var pageTitlePattern = /(?:(?:\/wiki\/)(.*?)(?:\?|#|$)|(?:title=)(.*?)(? }, border: 1px solid black; segments: { method(); var box = $(document.createElement("input")).attr("type", "checkbox").attr("id", keyname+"-toggle").attr("title", hoverdesc); Throughout the Prophecies campaign, players help the Deldrimor Dwarves fight off the Stone Summit. category: "Core Tyria", s: s, // Start minutes, e.g. // ** Core Tyria ** name: "Seitung Province", 'PM' : 'AM'); // Check if there are no valid options remaining category: "Heart of Thorns", ", chatlink: "[&BGMCAAA=]", bg: [ 66,200,215] },
t: { In the past, the Avicara tengu tribe also resided in the region but have since left, their fate unknown. $('#' + k + '-toggle').prop('checked', v.defaultvalue); segments: { + metaKey + k + ' { background: linear-gradient(90deg, rgb(' + v.bg[0].join(',') + '), rgb(' + v.bg[1].join(',') + ')) }'; // ** The Icebrood Saga **
tp: { // GLOBAL VARIABLES var metaSequence = getEventTimerPreferences('sequence', defaultSequence); r: v.r, 1: { name: "Triple Trouble", link: "Triple Trouble", chatlink: "[&BKoBAAA=]", bg: [234, 98,121] }, } 3: { name: "Battle For Lion's Arch (Public)", link: "The Battle For Lion's Arch", chatlink: "[&BAkMAAA=]", bg: [234, 98,121] }
var defaultSequence = Object.keys(eventData); } if (useEvenHourStart === true) { You have to wait untill the npcs are finished talking after that you should get option to go either pool or the next story step. defaultvalue: true }
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