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To prevent conflicts, it is strongly suggested that you specify a custom user namespacee.g., .myEventswhen attaching your own handlers. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. State API. When used to set the volume, returns a reference to the current AudioList instance for chaining.
Returns the number of turns that have passed since the last instance of the passage with the given title occurred within the story history or -1 if it does not exist. If you want to return to a previously visited passage, rather than undo a moment within the history, see the <
Twine1/Twee: Required. These, rare, instances are noted in the macros' documentation and shown in their examples. For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. NOTE: This should not be confused with story variables, which start with a $e.g., $foo. Gets or sets the playlist's randomly shuffled playback state (default: false). Warning: WebSugarCube is designed for that too, but at least meets you halfway if you want a combat system or an inventory or resource management or random loot. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. See Also: The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. Used within <
Load and integrate external JavaScript scripts. See <
A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. Returns whether playback of the track has been paused. Returns whether all of the given members were found within the array. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. WebIf the time() story function is undefined, then you are not using SugarCube 2. Hides the loading screen, if no other locks exist. Triggered after the rendering of the incoming passage. Extract the archive to a safe location on your computer and make note of the path to it. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. Property attributes, including getters/setters, and symbol properties. Releases the loading screen lock with the given ID. The core menu item for the Settings dialog. It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. If you need them, then you'll need to keep them out of story variables. Used to populate the authorial byline area in the UI bar (element ID: story-author). Sets the story's subtitle in the UI bar (element ID: story-subtitle). SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Returns whether there are any filled slots. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Returns the first Unicode code point within the string. Your answer, placing SugarCube scoped functions on the window object somehow If necessary, you may also use multiple tags by switching from
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